Plots

Plots are where all activities occur in the game, and there are 4 different plots that a country and individual can own.

Plot Types:
There are 4 different plot types available to governments and citizens. Each plot has different functions, and some contain various fuctions in and of themselves.

City Plots: City plots are used to create thriving area's of commerce or industry within a country. Some of the common methods used by many established countries is to make industrial cities along with military bases that countain thousands of polulation and numerous barracks.

Farm Plots: Farm plots are used primarly for farming, althoug storage sheds can exist on them. Farms plots must be fertilized to keep the functionality within the country.

Forest Plots: Forest plots are used for cutting down trees, operating sawmills, foraging, and hunting for animals. Forest plots can be fertilized to keep them growing.

Mining Plots: Mining plots are one of the most expendable plots in that they only have a limited lifetime. Each time you discover a minning plot it has an automatic amount of %'s assigned to it. The three catagories are Rock, Ore, and Fuel. Once these three %'s are empty or close to empty the plots are considered useless. Mining plots are commonly split up into regular minning, and fuel plots.

Settings:
There are a few different settings that you can apply to a plot over time. You can find most of



these under the settings tab under the plot, or under the plots tab in your menu. Government officials can find these options in the Parliament or the Country pop-up menu.

Rename This Plot: You can change the plot name to whatever you would like.

Set Plot Area Price: This option allows you to set the price it costs for someone to take up a square of plot land. If this is left blank, it means only the owner can place buildings, structures, and resource fields on the plot

Sell This Plot: Selling a plot will put it up for sale in the countries Plot Market. Both Government's and individuals can sell plots

Abandon This Plot: Abandoning a plot is used to get rid of unwanted, or empty plots that a country/individual no longer requires. This is option is necessary if there are buildings that cannot be deleted or removed on the plot. The plot takes three days to be removed, and any player can pick it up at the market during that time.

Delete This Plot: Deleting a plot removes it immediately from the country plot list permanently. You can only delete a plot immediately if there are no player made objects on it.

Governments and Plots:
Government leaders are responsible for finding plots to use within a country. Any country can control up to 20 plots at any given time, however a country can have more than 20 plots altogether if there are a lot of private owned plots in the mix. Governments can sell plots for a desired price if necessary at the plot market.

Discovering a Plot: In order for a plot to be found, the country leader has to discover the plot through the explore activity. Exploring costs $100 and 1 Strength per tick, so it is suggested that leaders are well fed before beginning the exploring process. There are also two different items that a leader can use to increase finding certain plots.


 * Gas Detector: The Gas Detector is used for finding mining plots containing a larger fuel % over rock and ore percentages. A leader can use up to 5 gas dectors, and they do not break over time.


 * Scouts Hat: The Scouts Hat increases a leaders chances of discovering a forest plot, or city plots for their country.

Selling a Plot: Government's can sell plots for the desired prices either through verbal agreement or the plot market.