Starting a Country - Tips from RylenWolf

Current Costa Rica as of December 9, 2011, 6:26 pm.

It's been a slow start, but I ran into some problems.

I chose Farmer, Miner, and Builder as my first professions.

I came to the country without enough money, and next to no kowledge on how to make any.

This made me unable to buy food, I had to go back to Newb York.

1. I didn't have enough resources. I came into the country thinking I could get what I needed on my own. You very much need a good supply of Wood and Stone to start (500 each, I would estimate)

2. I didn't have enough experience for professions. --- In order to start a country single handedly, you must have Builder, to make the buildings, Miner, to get the stone and other ores to make more things, and Scientist, to be able to find the required resources and plots. You need to be able to Farm. Having Farmer (Which costs 50K to get, if you don't want to drop a profession) gives you the money to raise Research and Developement level, and gives you access to adding more buildings to any plot. --- You need Engineer in the Early-Mid developements, so that you can keep up the factories, and repair tools. This would cost 150K for a fifth Slot. You need Politician profession, in order to make sure that you can either be A - The only person with one or B - Not forced out of leadership because someone else has more Exp than you. A 6th slot will cost you 500K exp.

This alone shows the need to stay in Newbie Land for a few days, to learn the ropes of the game and to collect the resources needed to start a country, which include Professions, Exp, and Money.

This is the end of my story. If anyone has random questions about how the game works in more detail, feel free to say Hi on Simrepublic :)