Activities



Activities are how everything in the game is completed. Whether it be reading a book, traveling, collecting resources, or so on; everything occurs with an activity.

Activities can vary, however typically speaking there are three types of activities that occur: general, profession, and leader activities.

By default, three activities can be scheduled in a row. The amount of scheduable activites can be increased by consuming an Energy Drink.

General Activities
General activities are those activities that are available to anyone no matter their profession, age, country, or government status. Below are many of the general activities you will be able to do.
 * Chop: Chopping is simply cutting down trees on forest plots. You can increase the amount of wood/tick gained by making sure your strength and mood are maxed, and eventually increasing your overall strength & mood. You can also increase your output by buying or creating axes to use, or buying chainsaws.
 * Consume: The Consume activity allows for you to eat food to increase your strength, or other various food/drinks that you can consume to give you temporary boosts, stat boosts, etc. You set the amount of ticks you want to consume food for; if are consuming meat for 5 ticks, you will also need 5 meat, one per tick.
 * Read: Reading is a 1 Tick activity, and will consume any book you choose to read. There are two main books that you will be reading from time to time, profession books, and IQ+ books (often crosswords).
 * Sleep: Sleeping increases your mood over a specific amount of ticks you choose. For every tick you sleep the total mood gained will increase increase by one; so for 10 ticks you gain a total of 55 mood. The math per tick for this equal out to 1+2+3+4+5+6+7+8+9+10 = 55. The game keeps a running total so if you only need 15 mood, it'll stop at 5 ticks, where you will have exactly 15 mood.
 * Travel: Traveling is what gets you from plots within a country, or from country to country. Listed below are the different traveling times.
 * Plot to Plot: 1 Tick
 * Country to Country: 35 ticks
 * Country to Country With Flight Ticket: 3 Ticks
 * Country to Country With Private Helicopter Ticket: 1 Tick
 * Note that if you are travelling from country to country, and are traveling to or from a plot other than the capital city, you need to add an extra tick to (this could mean if your moving from 2 countries forest plots with a Flight Ticket it would be 5 ticks instead of 3)

Profession Activities
Activities are different for each profession, and some professions will include more activity options than others. This is just going to list the activities for each profession, you can click the profession link to really understand and read up on each activity.
 * Builder
 * Build
 * Engineer
 * Operate
 * Repair
 * Farmer
 * Feed
 * Fertilize
 * Fodder
 * Harvest
 * Irrigate
 * Water
 * Hunter
 * Hunt
 * Forage
 * Miner
 * Mine
 * Politician
 * Scientist
 * Discover
 * Research
 * Soldier
 * Train
 * Spy

Leader Activities
Leaders of countries receive many special abilities, but they also receive two new activities that are available only to them.
 * Execute: Execute is defined as a plan written on a note written by you as a leader or a former/co-leader of your country. Plans are generally war related and require materials to complete the activity. Execute drains your IQ over time.
 * Explore: Exploring allows for leaders to discover new plots for their country. This will deplete both strength and $100/tick. Different items can affect the plots you discover.
 * Gas Detectors: Allow for you to have a greater chance to discover mining plots with more Fuel % than any other. You can use up to 5 of these.
 * Scout Hat: The Scout Hat allows for you to have a greater chance of finding city and forest plots. You can only wear one of them.