Starting up a new Country

Introduction
The purpose of this guiden is to show, what the first hours after taking control over a new country could look like. It is by no means the only way to go about it but the guidance it provides will hopefully appear useful to you.

Preparations
Materials Required

Because your new country is empty, you need to bring the first materials with you. If you want to follow this guide, you will need:

You should also have at least $10,000 in your wallet. Better would be $20,000. You will need the money for building and exploring new plots.

Items & Equipment Required
Scout Hat

The scout hat is required to find city and forest plots. Make sure to equip it using your character screen before you try to find one of those.

Gas Detector
The gas detector increases the probability to find mining plots with good stats. It is equipped in the Equipment Screen. You need to unlock at least one equipment slot to use it.

Skill Books
You may want to bring some skill books from The newbie Land's library to be able to level your professions while not having a library yourself. You may borrow more than one book at a time, so you could bring enough books to get your professions to level 5.

Magazines
It will probably be a while before you build your own Supermarket, so it would be a good idea to bring some magazines to be able to restore your IQ. The very first building you will build, the Fast Food Market, sells Sloe Cakes to restore IQ. However, the caces are a quite expensive way to restore IQ compared to magazines.

Food
You may bring some food but be aware, that it will decay by one step before you can do anything in your country. Your first building will have food supplies for you to buy at the same rate as in The Newbie Land. If your planning on using the farmer profession, then energy drinks are highly recommended as farming is very user intensive, with most tasks taking only a single tick.

Tools
You may consider to buy and bring some tools/machines from The Newbie Land's Supermarket, however buying from others players in cash is better, as you save goldcoins. Be aware that you won't be able to repair them yourself before your Engineer profession reaches level 6 to 8 (Depending on type). To reach these levels you need to visit an University and borrow a intermediate skill book. Tools are not required but are recommend. Make sure you have equipment slots to hold the tools/machines.

Professions
 Professions required 

Builder: Your new country is empty. If you can't build anything, you can't do anything useful there.

Miner: Even though you bring some materials, you will need more soon. Wood and timber can be aquired without a profession, stone and other minable materials need the Miner profession.

Engineer: Some buildings require continous repairs to remain servicable. Others require the Engineer profession to be operated.

Recommended Professions
Farmer: Farming is THE best way to make money from selling to the game. It is alse a very good way to earn XP. It is highly recommended to become a farmer as early as possible.

Scientist: Scientists are able to find resources and research a countries tech level. Sooner or later, you will need a scientist for your country.

Politician: If you want to have other players in your country, they may decide to compete against you for the leadership. If you are not a politician, the first politician to become citizen of your country will automatically become leader! Keep that in mind if you want others to join your country!

Travel
Traveling by foot from one capital to another without using plane or helicopter tickets takes 5 hours; helicopter tickets can be bought from a supermarket with Goldcoins, plane tickets from an airport or sometimes the Marketplace. If you are not in the capital of the country you start from, you will need 10 more minutes to reach it as your character will travel to the capital first. Plan your voyage to your new country accordingly to waste as little time as possible. Remember, you will take leadership of an empty country at 23:00, so be ther at 22:50 latest just to be safe!

A New Home
So there you are, in the middle of nowhere and there is nothing but - a parliament? Yes, somebody decided to build a small parliament there for you to use. So take your bedroll into the foyer and start building your new home!

First Building: Fast Food Restaurant
Your first priority should be to get food to be able to restore your strength. Build a Fast Food Restaurant to provide this basic need. Click on the wrench symbol to switch into edit mode. Then click >>Buy New<<. Choose the desired building, click >>Buy & Add to plot<< and the game will close the buy menue and place a framework of your building onto the map.

You can move that framework around on the map. Once the building is built, it's position will be set.

When done, leave edit mode by clicking >>Home<<. To start building, you can either click onto the framwork and start an activity from there, or you may go into >>Activities<<, select build and choose the framework from the >>Select Item<< dialogue.

When the building is done, you can satisfy your food needs there. Lets continue to the next building.

Second Building: Brickyard
Our next big aim is to build a Supermarket. We will need it to provide us with magazines to restore our IQ. Also you could buy tools there for Gold Coins. The Supermarket requires Timber and Iron for building. To get our hands on iron, we need a Foundry and to build that, we need bricks produced in the Brickyard.

In case you forgot to bring profession books to level, you may want to build a Library first. It only requires stone and timber to build so you could do that now.

Use the edit function to place your Brickyard, Foundry and Supermarket frameworks and build the Brickyard.

Thrid Building: The Supermarket
Now that we have a Brickyard, we neet to produce bricks. Here our Engineer profession comes into play. Operate the Brickyard for 9 ticks to get 135 bricks.

When this is done, build the Foundry and operate it for 5 ticks to get the iron required for the Supermarket.

With that out of the way, we can finally finish the Supermarket. Do so now and gain access to IQ restoring magazines.

New Plots
Congratulations! Your city is coming along nicely. What we really need now is a way to get our hands onto same resources - we need to explore new plots!

Exploring is a leader activity. With you being the leader of your country, it should be available to you in the Activities section. Alternatively, you can select it from the >>Land<< Tab in your Small Parliament.

Before you start exploring, equip your scout hat, enabeling you to find forest and city plots. Now explore your country for 15 ticks. Each tick of exploring will cost you 100$. When you are done, you should have found at least one new plot, hopefully a forest plot. If not, repeat the exploring for another 15 ticks.

Once you have a forest, unequip the scout hat and put as many gas detextors into your equipment slots as you can. Then start exploring again to find plots for mining and farming. Once you have a Farm plot, I strongly suggest to build a Small Storage Shed. There you can store food so that it doesn't rot.

Also, you may want to vist your forest to place a small sawmill.

What now?
There are many ways to go from here. Most require to get a better Tech Level for your country, so a Small Lab will probably be pretty high on your priority list. You need to have the Scientist profession to do research in it. You also need that profession to use the discover activity to find resource nodes on your mining and forest plots.

Pretty soon you will run out of money, so having some farms to get the cash-flow going will help you a lot. Another profession to learn...

If you are not alone in your country, you probably want to build a Job Market and a Market Place soon as well to be able to trade with your fellow citizens and hire help.

Another aim is probably to get a University. This implies to get a whole lot of industrial buildings like a Steel Factory, a Refinery, a Glass Factory and also requires you to produce electrical power.

The above are only some suggestions and are beyond the scope of this guide. You have successfully started your country, the rest is up to you, leader!